These 3D renders were developed and shot in Blender; inspired by the great works of James Turrell, whose art lays bare at the intersection of light, color, architecture, space, and perception, asking "I see you, do you see me?".  
YEAR:  2020
CATEGORY:  3D Modeling, Photography
TOOLS:  Blender
ROLE: Solo Developer- Developed architecture, lighting, color, and rendering in Blender 
For over half a century, the American artist James Turrell has worked directly with light and space to create artworks that engage viewers with the limits and wonder of human perception. Turrell, an avid pilot who has logged over twelve thousand hours flying, considers the sky as his studio, material, and canvas. New Yorker critic Calvin Tompkins writes, “His work is not about light or a record of light; it is light — the physical presence of light made manifest in sensory form.”
The mind perceives spaces in their ends and beginnings, and the seams that connect the two. If you were in a room with no perceivable beginning or end, no edges, curves, or shadows, would you be able to tell how small, or how big you were?
“My work is more about your seeing than it is about my seeing, although it is a product of my seeing. I’m also interested in the sense of the presence of space; that is space where you feel a presence, almost an entity — that physical feeling and power that space can give.”
- James Turrell